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Unity3D Navmesh – Sprite always face the screen

Recently, while working on a prototype that mixes a 3D environment with 2D characters, I noticed that when a character traversed a navmesh it would rotate in the direction that it was walking. Truthfully, I’d already noticed this in my other dealings with Unity’s Navmesh, but this was my first foray into using it withContinue reading →

Posted by Chris in Development, Game Development, Unity3D, 0 comments
Unity Google Play Services PlayGamesPlatform.Instance.GetAccessToken is empty or null

Unity Google Play Services PlayGamesPlatform.Instance.GetAccessToken is empty or null

Recently, I’ve been playing around with Gamesparks and Google Play Games for Unity to create a turn based game on Android in Unity. As I was following the tutorial I got stuck with an odd issue that prevented me from being able to get an access token back from the Google Play service for theContinue reading →

Posted by Chris in Game Development, Unity3D, 0 comments
NGUI: Tabbing between input fields

NGUI: Tabbing between input fields

One of the most important features of a multiplayer game is the ability for a user to log in, especially if you want to be able to save their progress. Maybe not always, but for the game I’m currently working on it’s pretty important. Everything was going along quite swimmingly. The API endpoints were workingContinue reading →

Posted by Chris in Development, Game Development, Unity3D, UX, 0 comments