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Unity Google Play Services PlayGamesPlatform.Instance.GetAccessToken is empty or null

Unity Google Play Services PlayGamesPlatform.Instance.GetAccessToken is empty or null

Recently, I’ve been playing around with Gamesparks and Google Play Games for Unity to create a turn based game on Android in Unity. As I was following the tutorial I got stuck with an odd issue that prevented me from being able to get an access token back from the Google Play service for theContinue reading →

Posted by Chris in Game Development, Unity3D, 0 comments
NGUI: Tabbing between input fields

NGUI: Tabbing between input fields

One of the most important features of a multiplayer game is the ability for a user to log in, especially if you want to be able to save their progress. Maybe not always, but for the game I’m currently working on it’s pretty important. Everything was going along quite swimmingly. The API endpoints were workingContinue reading →

Posted by Chris in Development, Game Development, Unity3D, UX, 0 comments
Time Travel: Games From 1999 – 2002

Time Travel: Games From 1999 – 2002

Recently, I stumbled upon an old CD-R while going through some boxes.  It was simply labeled “Backup”.  Curiosity set in, so I put the CD-R in the DVD drive of my laptop, and waited with bated breath to see what treasures this ancient technology held.  As it turns out, it was the keeper of aContinue reading →

Posted by Chris in Development, Game Development, Pixel Art, 0 comments
Welcome

Welcome

Welcome to my new website.  As usual it’s a work in progress, and I plan to include things like any comedy gigs I do (which are few and far between at the moment), and will be focusing mostly on programming and game development.  I’ll also chuck in a few experiments that I do with ArduinoContinue reading →

Posted by Chris in Random, 0 comments